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Common Examples

Applying a player skin to a model

doppleganger_world:
type: world
events:
after doppleganger spawns:
- define entity <context.entity>
- define player <[entity].find_players_within[30].first.if_null[<server.online_players.random>].if_null[null]>
- if <[player]> == null:
- stop
- define bones <[entity].modeled_entity.model.bones.values>
- adjust <[bones]> skin_texture:<[player].skin_blob>